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Latest Development Version: 7132-0252c370fHit the folder icon, select the. 3DS users especially should be in for a treat with gpSP, but realistically. One of the big changes that led to at least a 5-6 performance improvement was the removal of libco (a library used for cooperative threading). GpSP (Game Boy Advance emulator) Many changes have been made under the hood to significantly increase performance of gpSP.Go to Ports > USB > check Enable GBA4iOS is a Game Boy Advance emulator created by iOS developer Riley Testut using ZodTDD's gpSPhone codebase and runs on iOS devices without the need to jailbreak. Select MSEdge - Win10preview and go to Settings. Connect your SNES Classic Mini to your Mac and turn it on.Importantly, random freezing with the OpenGL display driver, especially when using fast forward, is fixed. This version is a bugfix release, which contains many important fixes. The arrow keys work, but when I try to select either new game or options, It doesnt respond., Pokemon Emerald Questions and answers, Gameboy AdvanceA new release of mGBA, version 0.9.2 is available.Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Read moreA new release of mGBA, version 0.9.1, is available.
Game Boy Advance Emulator Closes When Selecting Game Full Change LogNotably, an issue in the 3DS version that would lead to the 3DS crashing when exiting the emulator, and an issue that would lead mGBA to appearing in a language other than English by default on macOS despite the system language being set to English, have been fixed. This version is a bugfix release, which contains many stability and accuracy fixes. Read moreA new release of mGBA, version 0.8.4, is available. Read moreAfter the seemingly longest year possible, mGBA 0.9.0 is finally here.It’s been a difficult year for the entire world and that definitely had an impact on development this cycle too.As progress marched on with mGBA for the first few months of last year, I was able to release 0.8.1 through 0.8.3 picking up most of the bug fixes I made along the way towards 0.9.After several months there were lots changes under the surface, but not many new user-visible features.In the interest of releasing a properly exciting new version of mGBA, I decided to hold off on releasing 0.9 until it was polished and featureful.During the latter half of the year I finally started a push for features, and released 0.8.4 as the last of the 0.8 line.Remember, mGBA currently only has one major developer, so things can take quite a long time to finish, and if I’m not actively working on it any given week then there isn’t progress made that week.While this did lead to 0.9 being effectively “coming soon” for many, many months in a row, it has led to what I believe to be an extremely polished release, so I’m now happy to announce that mGBA 0.9.0 is done and out.Though it has dozens and fixes and tweaks under the hood, there are some pretty major features to announce, including full e-Reader support, some new enhanced utilities such as a save type converter and a bug report tool, and more.The most exciting features added in this release are detailed after the cut, along with a full change log. ![]() ![]() Notably, many Qt frontend bugs have been fixed, and the SDL version was updated. This version is a bugfix release, which contains many stability and accuracy fixes. Read moreA new release of mGBA, version 0.8.1, is available. An extensive list of changes follows after the cut. As with all Holy Grail bugs the bug itself was absolutely baffling. This alone was enough to qualify it as a Holy Grail bug. Somehow, this simple game just did not boot in any GBA emulator. But hidden beneath the surface of the seemingly innocuous title was an insidious problem. It was a cutesy game based on the famous Sanrio Hello Kitty franchise, developed by Access. The Infinite Loop That Wasn't: A Holy Grail Bug Story Jan 25, 2020Once upon a time there was a game for the GBA by the name of Hello Kitty Collection: Miracle Fashion Maker. Could the expectation of these invalid memory accesses be wrong somehow? But how?A little late (okay, a lot late), mGBA 0.8.0 is finally available as a stable release. Moreover, this same bug also occurs in when loading a save in Sonic Pinball Party after a cold boot. And yet, it works on actual hardware. But this loop seemed to defy that behavior. While many games have similar bugs, such as the intro sequence in the high-profile game The Legend of Zelda: The Minish Cap, those rely on a specific behavior from reading invalid memory addresses. Read moreAfter far too long in development, mGBA 0.8.0 is almost ready for release. A preview of the features follows after the cut, along with a full list of changes. Additionally, it includes over 50 bug fixes and hundreds of other changes. Notably, the high-resolution OpenGL renderer for GBA games, BattleChip Gate support, interframe blending, and much more. While I’m working on those last features I’m hoping a final push for testing will help flatten out any more serious issues before the final release of mGBA 0.8.0, so I’m releasing the first beta for mGBA 0.8.Some notable new features of mGBA 0.
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